You can check by yourself, it’s not smooth as can be ( check here). Question that excites many developers: html5 performance on mobile. Game performance feels good on my old huawei U8825D (Android 4.0.4, 2012 year) like native apk. Game resolution is 1080x1440 and only 3 Draw Calls.Īll game logic is reactive, and I use only one update method for timer (one more update in render script). Our game build on android is 3Mb, on ios 6.6Mb, Html5 without gzip 5.9 Mb, with gzip 1.4Mb Links (would be great if you install game and leaving good review, first reviews are important):įor now the game has only one atlas 512x512, minimum in game.project options (for example: Max resources: 16, Max instances: 128, Max sprites: 256 etc)
Just a game for people who like Klondike Solitaire. 23a11cc2-aa74-4130-b151-15116c2f204c 768×1024 93 KBīefore starting a new big project we decide to make a small one-week game for experiments with ASO optimisations.įor now game without ADS and without IAPs.